Chapter 7: Spooky
Mr. Death
Once inside the mine shaft, you will see that entrance has collapsed
behind you, leaving you only one way to go forward. The
mine shaft will open up at a lake on which there are two walkways. Go
over to the one that Gregg is "fishing" on. As you walk by
you will hear him talking to the catfish, once he is finished continue
up until you are at the end of the walkway. You will see two
large doors and below you in the water is a entrance back into the mine
shaft. Jump down into the water and swim to this door.
Inside you will find that Conker is on top of a waterfall of sorts and
there is a lever hanging just a bit in front of you. Jump off and pull
the lever down. A scene will play showing the two large doors you
walked past earlier opening.
Follow the water back out to the lake and go up to Gregg and talk to
him again. He will talk about your rich ancestor and his hate for the
undead. To help you get up to you dead ancestor he will give you a
shotgun and tells you that the only way to kill the undead is to shoot
them in the head.
To use the shotgun:
Fire - Z Button
Aim- R Button (by holding the R button and the Z button you will get a
laser guide)
Strafe - C Left and C Right
Move Forward and Back w/ Shotgun out: C up (forward) - C Down
(backward)
Now head up to the double doors you opened and go inside. Don't have
your shotgun out at the moment. You are now in the
cemetery, follow the path for a bit until you see the scene with the
zombies coming out of the ground. Once the scene ends run
back toward the doors and pull out your shot gun. *REMEMBER* The only
way to kill a zombie is by a head shot. It is best to
be further back away from the zombies because a head shot is not always
easy. Use the laser targeting (hold R then hold Z) to
blow the heads off of the first 4 zombies that come up.
Now put the shotgun back and run down the path till you are about even
with the end of the fence. 2 more zombies will pop up.
Jump over there heads and run over to near the doors again and blow off
their heads. (Whenever you hear the load moaning
that means there is a Zombie up and coming toward you)
Keep on following this pattern, walking a bit further until Zombies
come out then running back a distance and pulling out your
shotgun so you can shoot them. Once you've killed 12 zombies Gregg
will appear and he will open the other exit so Conker can
get up to his ancestor.
The path up to the house is similar to climbing up the mountain to talk
to the barrel earlier, make Conker walk not run up the hill
by pushing the control stick a little. Once the skeleton worm pops up
push the control stick even lighter so he tiptoes past.
Keep doing this until you get to the top there are 7 worms on the way
up altogether. Once you are at the top enter through the
door into the house.
Count Batula
Once inside there will be a rather long scene between Conker and his
ancestor (his great great great great great great
grandfather) They will show Conker walking through the house, and
eating. Eventually there is a rapping at the door, which
is the villagers. Your grandfather, who is a vampire, will turn you
into bat in order to feed him the villagers you are protecting him
from.
To use Batula:
Fire Guano - Press the Z button
Crawl while on ground/Guide while flying - Control stick
Take flight while on ground - B Button
Fly forward - B Button
Fly Backwards - A Button
Your task is to get villagers and bring them to the grinder and drop
them in. To get a villager you first need to fly over them and
drop guano on them by pressing Z. When you are near a villager there
will be a flashing on the screen which is your radar and
the villager will glow red. Once they are hit with guano the will be
knocked to the ground for a small bit of time. Quickly either
turn around or go backward (by using A) until they are in sight and
swoop down and pick them up. Be careful though will
villagers defend themselves by throwing stakes at you. Picking up is
automatic there are no buttons that need to be pressed
Conker must just touch the villager to pick him up. Then fly him back
grinder and as you are over it the villager will drop in.
It will show scenes only a few times so if you don't think it is
working for some reason do not worry. You can't take your time
taking them back because after a while or if you are hit by a stake the
villager you are carrying will be dropped.
The best place to hunt for villagers are places where there are not a
lot around. The best places are the garden outside and the
library because in these if you stay below the top of hedges and the
bookshelves you can isolate the villages so you can get one
at a time. Try to avoid the main hallway where you entered there are a
lot of villagers in this room and it is very easy to get hit.
Once you get seven villagers into the grinder your ancestor who is now
a giant fat bat will fall into the grinder. His death will
change you back to your normal form. Once he dies though the zombies
come out.
Zombies
IF you started in the room with the grinder you will see a door in
front of you. Don't go through it though, follow the walkway
you are on until you get to the library now skip down to the paragraph
labeled **
IF you started in the main hallway to your left along the wall there
will be a zombie approaching you. Pull out you shotgun
and take him out. *REMEMBER* The only way to kill zombies is a shot
to the head. Go over to the side of the room where
you just shot the zombie and walk toward the staircase then along its
side. Another zombie will come into view shoot it then
continue along the staircase till you can see the doorway on the wall.
This is the hall that leads to the library. Shoot the zombie
that is in it then enter. As you turn the corner there is another
zombie standing still on the right side of the doorway. Shoot it
then move to the left side of the doorway where you just shot the
zombie. From here take out the 3 zombies inside of the library.
2 of them are straight back and the 3rd is just on the right hand side
of the door in the library. Once taken care of enter the
library.
Just as you enter the library there is a staircase to the left, walk up
it until you are on the level that is even with the bookshelves.
**Jump onto the middle bookshelf and there is a context sensitive
button on it. Stand on it and press B to use the
crossbow. Use it to shoot the 4 bats that attack you, one is in each
corner of the room. By holding Z you will get a laser to
show you where you are shooting. *Note: You only need to do this once,
once they are dead they don't come back even if you
die. Once all 4 bats are dead jump back onto the walkway you were on
before and continue up to the doorway. Go through it
and you will be in the room with the grinder. Follow the walkway all
of the way to the end and there will be a door. As you near
the door a zombie will come out of the room. Back up a little bit and
shoot it.
Enter the room and turn left. There is a zombie walking toward you
take care of it. Across from the doorway you just entered is
a walkway that leads out to a context sensitive button. Press B and
you pull out the cross bow again. Take out the 3 bats in this
room then carefully walk the boards until you get to the key. Pick it
up and take it back to the main hallway and put it in the
door. Don't fall any high distances with the key or you will lose it
and have to go all of the way back up to get it again.
Once you put the key into the door a scene will pop up showing the path
in the garden coming up. Now go to the right side of
the staircase and take out the zombie. Go to the door on this side of
the stairs and carefully go inside. There are zombies right
around the corner as you enter so you must be quick and they cannot
follow you out of the room so you must shoot them
inside. Once all 4 of them are taken care of move down to the end of
the room into a hallway that was similar to the last.
The hallway exits into the dining room. As you near the dining room a
zombie will pop out around the right hand corner of the
door. Take him out then from the doorway take out the other 4 zombies
in the room. Once finished go to the other side of the
room where there are stairs leading up. You will see the path that you
just raised go across it.
Once across just as you turn the corner take out the zombie that is
there. Follow the path forward once you come across the
path that goes left shoot the zombies that are there then jump on top
of the lower hedge that surrounds the large monument.
From here take out the zombies that are near the key. You can get them
but they cant get you as long as you are on the hedge.
Walk all of the way around the hedge and if there are no zombies in
sight get the key and take it back to the door in the main
hallway the same you got to the garden.
Once you put the key in the door a scene will be shown of a ladder
raising up in the grinder room. Turn around and go to the
top of the stairs in this room take the door on the left. Jump onto
the walkway and walk around the room until you are at the
ladder which is near the doorway to the room where the first key was.
Climb to the top of the ladder. At the top to your left is
some chocolate if you need to fill up on life. Once done jump off the
ladder to the platform on the right side then jump over to
the platform that is above this one. You will find a bone shaped lever
a scene will show two doors opening. Now go back
down the ladder and go back to the main hallway. Go to the right side
of the stairs and shoot the two zombies there. You
will find that a secret door has opened in the stairs. Go inside and
you will come out in the grinder room, in front of you is a
pathway to the final key. Walk to the key and take it back to the
door. Finally the large door will open leaving you free to go.
Mr. Barrel
Look back to the left side of the stairs. There will be a barrel
sitting there walk over to it and get on it. Now roll the barrel out
of the front door. You be at the path on the way back to the cemetery.
Before you go blazing down move forward a bit
so you can change your views so its easier to maneuver. Now carefully
make your way down the path and roll right through
the cemetery right through the double doors and right into the water.
In the water roll the barrel past the end of the walkway
where Gregg was fishing and follow the water up the path on the right.
Go onto the island there, your barrel will break and walk
through the opening there.
You find yourself under the waterfall that was at the beginning of the
game. Get the money that has probably baffled you for the earlier part
of the game then jump into the water and go through the opening. You
will find yourself near where you talked to Birdy. Make
your way all of the way to the bridge where you met the Gargoyle and go
through the door there back to Windy. Once you go
through you will find its time for war!
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