Killer Instinct Move List
General-General information and abbreviations
"," can be substitued by "them".
"/" can be substitued by "and".
"*" not sure if this works.
Charge moves have to be charged by atleast 2 seconds.
Note:Moves with a "+" mean that you have to be holding the joystick in a specific directon while you press or release the button. Here are a couple of examples:
Example#1:"H6,QCDB+R6" should be read as hold fierce low attack and rotate the joystick in a quarter circle down/back motion (DF,D,DB), then while the joystick is STILL held in the DB position , release fierce low attack.
Example#2:"CB,F+3" should be read as, charge back(2 seconds) then press forward, then while the joystick is still held in the forward postion, press fierce high attack.
BUTTONS-Information/Abbreviations for buttons.
H=Hold
C=Charge
aHA=Any High Attack
R=Release
S=Start
aLA=Any Low Attack
1=Quick High Attack
2=Medium High Attack
3=Fierce High Attack
4=Quick Low Attack
5=Medium Low Attack
6=Fierce Low Attack
JOYSTICK-Information/Abbreviations for joystick motions.
B:Back
F:Forward
D:Down
H:Hold
C:Charge
DF:Down Forward
DB:Down Back
QCB:Quarter Circle Back (D,DB,B)
QCT:Quarter Circle Toward (D,DF,F)
HCB:Half Circle Back (F,DF,D,DB,B)
HCT:Half Circle Toward (B,DB,D,DF,F)
QCDB:Quarter Circle Down/Back (DF,D,DB)
QCDF:Quartet Circle Down/Forward (DB,D,DF)
PARENTHESIS-What this stuff means!
Control:Can be controlled with the joystick by pressing up or down.
Juggle:Can only be performed when juggling the opponent.
Midair:Can only be performed in midair.
Magic1/2:Special projectiles which most special moves can't go through
Anti-Magic 1/2:Goes through all projectiles, including magic projectiles
Ground/Midair:Can be performed on the ground or in midair
During Combo:Can only be performed during a combo of at least 2 hits
Flashing Line:You must have a flashing line on your energy bar
Anti-Projectile:Goes through projectiles