ThornTail Hollow - Moon Mountain Pass
Written by: Grant - (A.K.A fox 45505)
Hop back into your Arwing and take the ride back to the Planet. You'll return to a crisis in ThornTail Hollow. The three beacons that keep the ThornTails from being scared of the dark were extinguished. What you need to do to relight them is to go to the tree in the middle of the area and knock Fire Weeds out of the tree. Hit them with your Staff to stop their rolling and pick them up. You'll need three at most. Now, just put one on each Beacon and have Tricky Flame them to light them up. One Beacon is near the well, up a little slope. The second is near the WarpStone. The third is in an area you haven't exactly been to yet. If you haven't already, go to the southeast corner where the door to the Queen is. You can climb up a ledge and move along the south wall and flip a switch to open a gate below you. Head through that gate and you'll find the final Beacon (if you're still lost, the gate is near a sign that says "To Cape Claw"). For your trouble, you'll receive a key to the gate at Moon Mountain Pass.
The exit to Moon Mountain Pass is at the northeast end of town. That's near the well. At the end, plant a Bomb Spore to blow the wall. As you continue on the road, you'll eventually fall through a weak floor onto an air vent. There's poison gas down here, so veer to the left and the opening. Time your hops on the platforms and ride the wind on the other side up to solid ground. There's a Fuel Cell here (and one in the other vent on the way back). Continue on to the actual pass.
Once you enter, you'll get a small cutscene of some Grunts waiting at the gate. They'll start throwing barrels down at you. Dodge and weave and make your way to the gate. Once you reach it, use the Key and head through. Go up and take out the Grunts to deactivate the Life Force Door at the end of the Pass. Head up through that door and into the entry to the Temple.
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