Starfox Adventures Walkthrough
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Rarenow >> Starfox Adventures Walkthrough






Ocean Force Point Temple

Written by: Grant - (A.K.A fox 45505)

Head back to the Planet. Once you get back to ThornTail Hollow, return to Cape Claw. Now, climb up to the Krazoa statue, and onto the right side. You'll find a Disguise Pad up here. Open it up to hop in a pool of water. Swim to the red pedestal and have Tricky Stay on it. Climb up on the new pedestal and hop up to the switch. Flip it to stop the waterfall outside. Now, swim down to the waterfall. Avoid the whirlpools and veer right to the next room. Put out the fire in front of the pedestal and take the Fire Crystal. This room will fill with water from above, so make your exit, then walk up to the main entrance of the Krazoa statue. Put the Fire Crystal in one of the mouths of the statues. Now, head outside and down to the beach on the right side of the cape, where you'll see two Grunts fighting a LightFoot. Take the Grunts out and, after a fashion, you'll get the second Fire Crystal. Take it to the big statue and put it in the second mouth. Note that it's not lighting up like the other one. That's 'cause there's no sun shining on it. Near the entrance is a switch. It'll drop the nearby pillar. Move Tricky on it and have him Stay there. Now, flip the switch again to raise it and have Tricky Flame down the brambles covering the eye on the big head. Sun will shine, and the door will open. Head inside.

In the entry chamber, drop down into the pool and climb out the other side. Face back at the entrance and shoot the Blast Button high on the wall. This raises the water level. Swim over to one of the doorways and walk around the passage to find some bramble for Tricky to burn. Now, you've got a block. Push it into the water. Shoot the Button again to drop the water. Shove the block onto the switch to open the other gate. Climb up and head through. You've now reached the front of the Temple. Climb up the ladders on the far end. Take out the Grunt here and place your SpellStone on the seal to get inside.

Head down into the first room. This next part seems to confuse a lot of people. Have Tricky Stay on the switch. Note that the lower six rows of blocks on the wall have one lit up now. That corresponds to the electric floor ahead of you. Step onto the corresponding pad on each row and the row will drop and become safe. So, if the second one is lit up on the bottom row on the wall, then the second pad will be the one that makes the whole row safe. Get it?

Once across, beat down the two Grunts. Once that's done, drop in the water to your left and head into the square room with the three Fungus Turtles. Climb up (shoot the Fungus Turtles if you wish) on the nearby platform and make your way along the narrow paths. All three have switches that you must flip, so get it all out your system now. Once you flip all three, you'll have lit a torch, and stopped water flow in two places. Head back down to the water and towards the grates that have just been closed. Climb up to the teleporter. Shoot through the colored flame when it's green to light the orb. Now, go through the teleporter.

Now, we're deep in the temple. Head forward through the unnecessarily huge doors. The first room here has some supplies, but nothing else, so just head right and through the passage to the next room (Watch out for Wraiths! Who said that?) This room is quite flooded, so step over to the switch to drain it. Hop down and go towards the corner of the room, where another switch waits. Door's open, but it's too high up. Stand on the Disguise Pad. Ah, a block. Pull the block around the pillar here to the south end (easier if you have a map, of course), and settle it into that little slot. Climb up and hop across and flip the switch to raise the water again. Head through the new door.

This next room stumps a lot of people. The first thing you want to do is have Tricky set fire to the grate in the corner between the two doors. All four torches in the center will light up. Now, those Buttons in the corners cause the statue above them to dump water, and that's what you need to do to extinguish the four torches. There's quite a delay between dumpings, so try to time it so you get the water as soon as the torch goes under as the whole deal rotates. Once that's done, head into the new room.

In this next room, you have to push a block around with your Fire Blaster, and have it end up between the red and green torches. It can hit any of the walls in the middle, but it can't hit the far walls, or else it'll start over. Consider the only wall without a door as the south side. These are the directions to hit the block: east, north, west, south, east north.

With the block pushed, a Boost Pad back in the first room is activated. Ride it up and run around the ledges. Soon, you'll get to a torch and an orb will be on the wall behind it. Light the orb as you've always done, and the bridge will extend to the teleporter. Teleport and you'll be in at the Force Point. Place your SpellStone and that's two down.

Now, return in the direction of ThornTail Hollow. On the way, you'll run into a little guy outside LightFoot Village. Of course, it's a trap.

Starfox Adventures Walkthrough

 
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